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// Case Studies

VIRTUAL CLASSROOMS

Virtual Classrooms to provide an innovative, interactive, and personalized learning experience to their students, regardless of their location. 

PLATFORM:
Unity Game Engine, Oculus
INDUSTRY:
Education
Virtual Classrooms Overview
// Overview

Customer Overview

Our client is an established online education provider, which offers a variety of courses to students worldwide. The client’s aim was to provide an innovative, interactive and personalized learning experience to their students, regardless of their location.

// Challenges

Business Challenges

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Lack of Engagement

Students were becoming disengaged during their online tutoring sessions, which was hindering their progress and affecting their learning outcomes.

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Limited Interactivity

The existing online tutoring platform was not providing an interactive learning experience, which was leading to a lack of engagement and motivation among students.

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Difficulty in Attracting and Retaining Tutors

The limitations of the existing platform were making it difficult for the client to attract and retain experienced tutors.

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Inability to Deliver a Personalized Learning Experience

The existing online tutoring platform was not able to deliver a personalized learning experience to students, which was limiting their progress and overall satisfaction with the platform.

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Geographical Limitations

The existing online tutoring platform was not able to deliver a personalized learning experience to students, which was limiting their progress and overall satisfaction with the platform.

Virtual Classrooms Business Challenges
// Solution

Solution Overview

To overcome these challenges, our team suggested a teaching platform in virtual reality for students and tutors. This platform would offer a fully immersive and interactive learning experience to the students and help them learn in a personalized way.

Virtual Classroom Solution Overview


Features:
 
The teaching platform that we developed included the following features:

  • Virtual Classroom: The students and tutors could meet in a virtual classroom that is specially designed for an immersive learning experience. The platform provides an interactive whiteboard, which can be used to share notes, pictures, and videos. 
  • Real-Time Interaction: The virtual classroom offers real-time interaction, where students and tutors can interact with each other, making the learning experience more engaging and effective. 
  • Gamification: To enhance the learning experience, we have integrated gamification elements such as badges, leaderboards, and rewards that help students to stay motivated and engaged. 
  • Personalized Learning: Our platform offers personalized learning, where students can learn at their own pace, and the platform will recommend personalized learning paths based on the student’s progress and performance. 
  • Multi-Language Support: Our platform supports multiple languages to cater to the needs of students and tutors worldwide.
// OFFERED

Technologies Offered

To create this teaching platform, we have used the following technologies:

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Unity

We used Unity, a popular game engine, to develop the VR environment and create interactive educational materials.

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Oculus Rift

We have used Oculus Rift, a premium VR headset, to deliver a high-quality immersive experience to students.

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Artificial Intelligence

The platform is powered by AI algorithms, which analyze the student's performance and recommend personalized learning paths.

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Cloud Computing

We used cloud computing to store and process large amounts of data generated by the platform.

Virtual Classrooms Technologies Offered
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Clients Worldwide
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Successful Projects
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Countries Worldwide
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Happy Customers
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