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// Case Studies


Unity Game Engine
Android, iOS, Web
Enabling Virtual Field Trips for Enhanced Learning Overview
// Overview

Customer Overview

Our client is a K-12 educational institution that aims to provide innovative and engaging learning experiences to their students. They have a diverse student population from different backgrounds and aim to make learning accessible and inclusive for all.

// Challenges

Business Challenges

  • Limited access to field trips due to budget constraints and logistical challenges. 
  • Difficulty in providing immersive learning experiences to students that go beyond traditional classroom lectures and activities. 
  • Limited opportunities to expose students to historical and cultural landmarks from around the world. 
Enabling Virtual Field Trips for Enhanced Learning Business Challenges
// Solution

Solution Overview

We offered our client a solution that leverages AR/VR technology to enable virtual field trips for their students. Our solution provides an immersive experience that feels like students are actually present in the location they are exploring. This enables them to have a deeper understanding and appreciation of the subject matter being taught.

Enabling Virtual Field Trips Solution Overview


  • Customizable curriculum that aligns with the institution’s learning objectives and standards. 

  • Access to a vast library of virtual field trips to historical sites, natural landmarks, and cultural landmarks from around the world. 
  • Interactive and engaging content that keeps students motivated and interested in learning. 

  • Real-time assessments and analytics to track student progress and provide feedback to educators. 

Technologies Offered

  • Augmented Reality (AR) and Virtual Reality (VR) technologies to create immersive experiences for students. 

  • Content management systems to manage and update the virtual field trips library. 
  • Learning management systems to track and monitor student progress. 

Our client reported increased student engagement and motivation to learn, as well as improved learning outcomes. The solution enabled the institution to provide inclusive and accessible learning experiences to all students, regardless of their background or location. It also provided an innovative and cost-effective way to supplement traditional classroom lectures and activities, providing students with a broader understanding of the world around them. 

Enabling Virtual Field Trips for Enhanced Learning Technologies Offered
Clients Worldwide
Successful Projects
Countries Worldwide
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