Oathbearer - 3D Game
Victory is reserved for warriors who know how to use energy according to the opponent’s ability.

Project Overview
Turn-based RPGs – in the style of Final Fantasy, Dragon Quest, and similar titles – are considered outdated by many gamers.Many people have found playing such games tiring and repetitive. A specific gamer , who enjoyed such games when they were younger, found this type of games as exhausting and common complaints include the gameplay also being slow.
The aim then becomes to create a battle system that can counter these issues. It must be challenging, engaging, with the potential for fast-paced gameplay that drives players to keep going.
Project Details
Project Name
Oathbearer
Project Type
Turn based RPG
Development Tools
Unity Game Engine
Target Platforms
Windows, MacOS, Linux, Android and iOS
Target Audience
Age 16+
Project Requirements
- Main map
- Different battle maps
- Tile based world with beautiful graphics
- Customizable character with abilities and powers
- Enemy AI
- Rewarding quest system with side quest for bonuses
- Custom editor tools for map designing
- Custom editor tools for character specification


The Key Challenge
To create a battle system that is challenging, engaging and fast paces.
Making custom editor tools for designers to create maps, characters and battle systems.
Providing a development partner with the technical advice and expertise they need to make an excellent game.
find a compelling game feel that still matches their signature style.
Using a 3D tile based map system to create seamless, high artistic battle maps.
Efficient A* pathfinding.
Our Solutions With Outcome
We provided Custom editor tools for designers.
Using custom tools designers were able do fast prototyping and map creation to test game as early stage of development.
Custom tools increased narration process efficiency by over 30%.
Our tools helped our client months of development work with no compromise on quality.
Greater artist involvement in “under the hood” processes.
Provided efficient and optimized A* path finding algorithm for AI and player.

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